Console history

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History - What Makes it a Console? History - Video Game Crash of 2025 History - Evolution of Game Media History - Game Controllers History - Relative Console Prices: Tools - Console Master Database Tools - Download Console Manuals Tools - Download Portable Manuals Tools - Video Game Terminology Tools - Connecting Your Game Systems

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History of Atari consoles ️ Consolepedia

WinBatch Console is a set of programs you can use to enter and execute WIL scripting language statements at a command prompt. WIL statements can be entered and executed singly or as a group by switching WinBatch Console between single and multiline modes.WinBatch Console's 8 32-bit and 8 64-bit programs follow the same naming conventions as regular WinBatch with the addition of the letter "C" at the beginning of each name. For example, the console version of "WinBatch.exe" is "CWinBatch.exe." The console executables have the same manifests for UAC as their regular WinBatch executable counterparts and like their WinBatch counterparts, WinBatch Console programs accept command line arguments including a script file name.You can use WinBatch Console to execute almost any WIL statement from the console's command prompt:Notice that you can use the Cout command to display the contents of a variable.WinBatch Console also has a multiline mode that you can use to enter multiple WIL statements before they are processed by the interpreter. Placing a colon(:) at the end of a WIL statement changes the console to multiline mode and also changes the prompt to indicate the entry mode switch:The Console also maintains a history buffer that remembers up to the last 50 WIL statements you typed at the prompt or copied from the clipboard. Use the up and down arrow keys to move backwards and forwards in the statement history buffer. When you press an arrow key, the previous or next statement will display at the prompt. Execute the statement retrieved form the history buffer by pressing the return key or edit the statement by moving the insertion point using left and right arrow keys.The WinBatch Console supports several additional shortcut keys and key combinations for editing, selecting, copying, and pasting WIL statements.Since user-defined function, user-defined subroutines, and variables from a startup script remain available after the command prompt appears, you can use the startup script to create your own custom commands. For example, this simple user-defined function placed in a script used as a parameter to CWinBatch.exe mimics some of the functionality of the Unix LS command:#DefineFunction ls(path)

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Feature: The History Of The Famicom, The Console That

Substringcl_winddir0, ""cheat"", ""cl""Weather effects wind direction anglecl_windspeed0, ""cheat"", ""cl""Weather effects wind speed scalarcl_yawspeed210, ""cl""Client yaw speed.clearcmdClear all console output.clear_debug_overlayscmdclears debug overlaysclientport27005Host game client portclosecaption0, ""a"", ""user""Enable close captioning.cmdcmdForward command to server.collision_shake_amp0, ""sv""collision_shake_freq0, ""sv""collision_shake_time0, ""sv""collision_testcmdTests collision systemcolorcorrectionuicmdShow/hide the color correction tools UI.combine_guard_spawn_health1, ""sv""combine_spawn_health1, ""sv""commentary0, ""a"", ""sv""Desired commentary mode state.commentary_available1, ""sv""Automatically set by the game when a commentary file is available for the current map.commentary_cvarsnotchangingcmdcommentary_enable_teleport0, ""sv""Allow teleporting to the next node by pressing use + alt firecommentary_finishnodecmdcommentary_firstrun0, ""a"", ""cl""commentary_showmodelviewercmdDisplay the commentary model viewer. Usage: commentary_showmodelviewer commentary_testfirstruncmdcon_drawnotify1Disables drawing of notification area (for taking screenshots).con_enable1, ""a""Allows the console to be activated.con_filter_enable0Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than otcon_filter_text0Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.con_filter_text_out0Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.con_logfile0Console output gets written to this filecon_notifytime8How long to display recent console text to the upper part of the game windowcon_nprint_bgalpha50Con_NPrint background alpha.con_nprint_bgborder5Con_NPrint border size.con_timestamp0Prefix console.log entries with timestampscon_trace0Print console text to low level printout.condumpcmddump the text currently in the console to condumpXX.logconnectcmdConnect to specified server.contimes8Number of console lines to overlay for debugging.coop0, ""nf""Cooperative play.create_flashlightcmdCreateHairballcmdcreditsdonecmdcrosshair1, ""a"", ""cl""curve_bias0, ""sv""cvarlistcmdShow the list of convars/concommands.D88 convars/concommands for [D].CommandDefault ValueFlagsDescriptiondarkness_ignore_LOS_to_sources1, ""sv""datacachesize256Size in MB.dbghist_addlinecmdAdd a line to the debug history. Format: dbghist_dumpcmdDump the debug history to the console. Format: Categories:0: Entity I/O1: AI Decisions2: Scene Print3: Alyx Blind4: Log of damage done to playerdeathmatch0, ""nf""Running a deathmatch server.debug_materialmodifycontrol0, ""sv""debug_materialmodifycontrol_client0, ""cl""debug_physimpact0, ""sv""debug_touchlinks0, ""sv""Spew touch link activitydebugsystemuicmdShow/hide the debug system UI.decalfrequency10, ""sv"", ""nf""default_fov85, ""cheat"", ""cl""demo_avellimit2000Angular velocity limit before eyes considered snapped for demo playback.demo_debug0Demo debug info.demo_fastforwardfinalspeed20Go this fast when starting to hold FF button.demo_fastforwardramptime5How many seconds it takes to get to full FF speed.demo_fastforwardstartspeed2Go this fast when starting to hold FF button.demo_fov_override0, ""norecord"", ""cl""If nonzero, this value will be used to override FOV during demo playback.demo_gototickcmdSkips to a tick in demo.demo_interplimit4000How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.demo_interpolateview1Do view interpolation during dem playback.demo_legacy_rollback1Use legacy view interpolation rollback amount in demo playback.demo_pausecmdPauses demo playback.demo_pauseatservertick0Pauses demo playback at server tickdemo_quitafterplayback0Quits game after demo playback.demo_recordcommands1, ""cheat""Record commands typed at console into .dem files.demo_resumecmdResumes demo playback.demo_setendtickcmdSets end demo playback tick. Set to 0 to disable.demo_timescalecmdSets demo replay speed.demo_togglepausecmdToggles demo playback.demolistcmdPrint demo sequence list.demoscmdDemo demo file sequence.demouicmdShow/hide the demo player UI.demoui2cmdShow/hide the advanced demo player UI (demoui2).developer1Set developer message level.devshots_nextmapcmdUsed by the devshots system

A History of the Nintendo DS Console

6.5.1.6 mysql Client Tips This section provides information about techniques for more effective use of mysql and about mysql operational behavior.Input-Line EditingDisabling Interactive HistoryUnicode Support on WindowsDisplaying Query Results VerticallyUsing Safe-Updates Mode (--safe-updates)Disabling mysql Auto-Reconnectmysql Client Parser Versus Server ParserInput-Line Editing mysql supports input-line editing, which enables you to modify the current input line in place or recall previous input lines. For example, the left-arrow and right-arrow keys move horizontally within the current input line, and the up-arrow and down-arrow keys move up and down through the set of previously entered lines. Backspace deletes the character before the cursor and typing new characters enters them at the cursor position. To enter the line, press Enter. On Windows, the editing key sequences are the same as supported for command editing in console windows. On Unix, the key sequences depend on the input library used to build mysql (for example, the libedit or readline library). Documentation for the libedit and readline libraries is available online. To change the set of key sequences permitted by a given input library, define key bindings in the library startup file. This is a file in your home directory: .editrc for libedit and .inputrc for readline. For example, in libedit, Control+W deletes everything before the current cursor position and Control+U deletes the entire line. In readline, Control+W deletes the word before the cursor and Control+U deletes everything before the current cursor position. If mysql was built using libedit, a user who prefers the readline behavior for these two keys can put the following lines in the .editrc file (creating the file if necessary): bind "^W" ed-delete-prev-wordbind "^U" vi-kill-line-prev To see the current set of key bindings, temporarily put a line that says only bind at the end of .editrc. mysql shows the bindings when it starts.Disabling Interactive History The up-arrow key enables you to recall input lines from current and previous sessions. In cases where a console is shared, this behavior may be unsuitable. mysql supports disabling the interactive history partially or fully, depending on the host platform. On Windows, the history is stored in memory. Alt+F7 deletes all input lines stored in memory for the current history buffer. It also deletes the list of sequential numbers in front of the input lines displayed with F7 and recalled (by number) with F9. New input lines entered after you press Alt+F7 repopulate the current history buffer. Clearing the buffer does not prevent logging to the Windows Event Viewer, if the --syslog option was used to start mysql. Closing the console window also clears the current history buffer. To disable interactive history on Unix, first delete the .mysql_history file, if it exists (previous entries are recalled otherwise). Then start. History - What Makes it a Console? History - Video Game Crash of 2025 History - Evolution of Game Media History - Game Controllers History - Relative Console Prices: Tools - Console Master Database Tools - Download Console Manuals Tools - Download Portable Manuals Tools - Video Game Terminology Tools - Connecting Your Game Systems Old-gen console-Only Content: This information applies only to the Old-gen console version of Terraria. For the history of both the current- and old-gen console version, see Console version history. The Old-gen console version of

The Great Console Wars: A Brief History of Consoles and How

You wish to manually stop Pandora FMS server, you must also previously have stopped the Watchdog process to prevent it from trying to start the service automatically continuously.History databaseA history database is a database where old module data are transferred to make the main Pandora FMS database more responsive for everyday operations. Those data will still be available for Pandora FMS console when viewing reports, module charts etc.Setting up a history databaseTo configure a history database, it is necessary to have a new server where to host it (different from the one of the main database). Once you have that server where MySQL is installed, follow these steps:In Pandora FMS console, go to Management → Setup → Setup → History database to access connection configuration (Configure connection target).Fill in the following fields:Host: Host name (web link or IP address) of the history database.Port: Connection port of the history database. Stardard value: 3306.Database name: Name of the history database. Default value: pandora.Database user: History database user. Default value: pandora.Database password: Password of the history database. This will allow to connect to the history database.The last fields of this form Data days old to keep in active database, Transference block size (Step) and Delay between transferences (seconds) will define the way in which the data will be sent to the history database, that is, the oldest data, those with more than n days (Data days), will be moved to the history database in blocks of n rows (Step) waiting n seconds (Delay) between one block and the next to avoid overloading.In the same screen, it is also possible to decide whether to send events with more than n days to the history database (Events days old to keep in active database), although it must be taken into account that including the events will considerably increase the growth rate of the history database, and that these will only be checked when generating reports, not in the event view.The history database uses the /usr/bin/pandora_db binary to transfer data. In addition, configure the settings for history database maintenance.Go back to Pandora FMS documentation index

Video Game Consoles - History, Timeline and Complete List of Consoles

Mysql with the --histignore="*" option to ignore all new input lines. To re-enable the recall (and logging) behavior, restart mysql without the option. If you prevent the .mysql_history file from being created (see Controlling the History File) and use --histignore="*" to start the mysql client, the interactive history recall facility is disabled fully. Alternatively, if you omit the --histignore option, you can recall the input lines entered during the current session.Unicode Support on Windows Windows provides APIs based on UTF-16LE for reading from and writing to the console; the mysql client for Windows is able to use these APIs. The Windows installer creates an item in the MySQL menu named MySQL command line client - Unicode. This item invokes the mysql client with properties set to communicate through the console to the MySQL server using Unicode. To take advantage of this support manually, run mysql within a console that uses a compatible Unicode font and set the default character set to a Unicode character set that is supported for communication with the server: Open a console window. Go to the console window properties, select the font tab, and choose Lucida Console or some other compatible Unicode font. This is necessary because console windows start by default using a DOS raster font that is inadequate for Unicode. Execute mysql.exe with the --default-character-set=utf8mb4 (or utf8mb3) option. This option is necessary because utf16le is one of the character sets that cannot be used as the client character set. See Impermissible Client Character Sets. With those changes, mysql uses the Windows APIs to communicate with the console using UTF-16LE, and communicate with the server using UTF-8. (The menu item mentioned previously sets the font and character set as just described.) To avoid those steps each time you run mysql, you can create a shortcut that invokes mysql.exe. The shortcut should set the console font to Lucida Console or some other compatible Unicode font, and pass the --default-character-set=utf8mb4 (or utf8mb3) option to mysql.exe. Alternatively, create a shortcut that only sets the console font, and set the character set in the [mysql] group of your my.ini file: [mysql]default-character-set=utf8mb4 # or utf8mb3Displaying Query Results Vertically Some query results are much more readable when displayed vertically, instead of in the usual horizontal table format. Queries can be displayed vertically by terminating the query with \G instead of a semicolon. For example, longer text values that include newlines often are much easier to read with vertical output: mysql> SELECT * FROM mails WHERE LENGTH(txt) sbj: UTF-8 txt: >>>>> "John" == John Smith writes:John> Hi. I think this is a good idea. Is anyone familiarJohn> with UTF-8 or Unicode? Otherwise, I'll put this on myJohn> TODO list and see what

Console-Docs/docs/console-history-info.md at main - GitHub

Hi lyenokio, you might try refreshing her as follows:remove all her inventory items or you will lose them, dismiss her, before she walks away immediately launch console, target/select her with your mouse (you should see '000a2c94' on your screen),type 'disable' (she will disappear) immediately type 'enable' , exit console, make her your follower again.this will refresh her stats and maybe fix some other bugs for you..you can also look into the 'recycleactor' console command and maybe try the mod 'NPC Editor'.as you know, the issue is your savegame has messed up Lydia NPC character data which is always being loaded and whatyou're trying to do is force the game to load a fresh functioning Lydia NPC without messing up her existing history/AI.i do not recommend this; but, there are also tricky bruteforce console commands like: disable, markfordelete, leave area, player.placeatme ...sorry you used the resurrect command and continued gameplay.. Edited April 2, 2012 by xlcr. History - What Makes it a Console? History - Video Game Crash of 2025 History - Evolution of Game Media History - Game Controllers History - Relative Console Prices: Tools - Console Master Database Tools - Download Console Manuals Tools - Download Portable Manuals Tools - Video Game Terminology Tools - Connecting Your Game Systems Old-gen console-Only Content: This information applies only to the Old-gen console version of Terraria. For the history of both the current- and old-gen console version, see Console version history. The Old-gen console version of

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User8112

WinBatch Console is a set of programs you can use to enter and execute WIL scripting language statements at a command prompt. WIL statements can be entered and executed singly or as a group by switching WinBatch Console between single and multiline modes.WinBatch Console's 8 32-bit and 8 64-bit programs follow the same naming conventions as regular WinBatch with the addition of the letter "C" at the beginning of each name. For example, the console version of "WinBatch.exe" is "CWinBatch.exe." The console executables have the same manifests for UAC as their regular WinBatch executable counterparts and like their WinBatch counterparts, WinBatch Console programs accept command line arguments including a script file name.You can use WinBatch Console to execute almost any WIL statement from the console's command prompt:Notice that you can use the Cout command to display the contents of a variable.WinBatch Console also has a multiline mode that you can use to enter multiple WIL statements before they are processed by the interpreter. Placing a colon(:) at the end of a WIL statement changes the console to multiline mode and also changes the prompt to indicate the entry mode switch:The Console also maintains a history buffer that remembers up to the last 50 WIL statements you typed at the prompt or copied from the clipboard. Use the up and down arrow keys to move backwards and forwards in the statement history buffer. When you press an arrow key, the previous or next statement will display at the prompt. Execute the statement retrieved form the history buffer by pressing the return key or edit the statement by moving the insertion point using left and right arrow keys.The WinBatch Console supports several additional shortcut keys and key combinations for editing, selecting, copying, and pasting WIL statements.Since user-defined function, user-defined subroutines, and variables from a startup script remain available after the command prompt appears, you can use the startup script to create your own custom commands. For example, this simple user-defined function placed in a script used as a parameter to CWinBatch.exe mimics some of the functionality of the Unix LS command:#DefineFunction ls(path)

2025-04-06
User6567

Substringcl_winddir0, ""cheat"", ""cl""Weather effects wind direction anglecl_windspeed0, ""cheat"", ""cl""Weather effects wind speed scalarcl_yawspeed210, ""cl""Client yaw speed.clearcmdClear all console output.clear_debug_overlayscmdclears debug overlaysclientport27005Host game client portclosecaption0, ""a"", ""user""Enable close captioning.cmdcmdForward command to server.collision_shake_amp0, ""sv""collision_shake_freq0, ""sv""collision_shake_time0, ""sv""collision_testcmdTests collision systemcolorcorrectionuicmdShow/hide the color correction tools UI.combine_guard_spawn_health1, ""sv""combine_spawn_health1, ""sv""commentary0, ""a"", ""sv""Desired commentary mode state.commentary_available1, ""sv""Automatically set by the game when a commentary file is available for the current map.commentary_cvarsnotchangingcmdcommentary_enable_teleport0, ""sv""Allow teleporting to the next node by pressing use + alt firecommentary_finishnodecmdcommentary_firstrun0, ""a"", ""cl""commentary_showmodelviewercmdDisplay the commentary model viewer. Usage: commentary_showmodelviewer commentary_testfirstruncmdcon_drawnotify1Disables drawing of notification area (for taking screenshots).con_enable1, ""a""Allows the console to be activated.con_filter_enable0Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than otcon_filter_text0Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.con_filter_text_out0Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.con_logfile0Console output gets written to this filecon_notifytime8How long to display recent console text to the upper part of the game windowcon_nprint_bgalpha50Con_NPrint background alpha.con_nprint_bgborder5Con_NPrint border size.con_timestamp0Prefix console.log entries with timestampscon_trace0Print console text to low level printout.condumpcmddump the text currently in the console to condumpXX.logconnectcmdConnect to specified server.contimes8Number of console lines to overlay for debugging.coop0, ""nf""Cooperative play.create_flashlightcmdCreateHairballcmdcreditsdonecmdcrosshair1, ""a"", ""cl""curve_bias0, ""sv""cvarlistcmdShow the list of convars/concommands.D88 convars/concommands for [D].CommandDefault ValueFlagsDescriptiondarkness_ignore_LOS_to_sources1, ""sv""datacachesize256Size in MB.dbghist_addlinecmdAdd a line to the debug history. Format: dbghist_dumpcmdDump the debug history to the console. Format: Categories:0: Entity I/O1: AI Decisions2: Scene Print3: Alyx Blind4: Log of damage done to playerdeathmatch0, ""nf""Running a deathmatch server.debug_materialmodifycontrol0, ""sv""debug_materialmodifycontrol_client0, ""cl""debug_physimpact0, ""sv""debug_touchlinks0, ""sv""Spew touch link activitydebugsystemuicmdShow/hide the debug system UI.decalfrequency10, ""sv"", ""nf""default_fov85, ""cheat"", ""cl""demo_avellimit2000Angular velocity limit before eyes considered snapped for demo playback.demo_debug0Demo debug info.demo_fastforwardfinalspeed20Go this fast when starting to hold FF button.demo_fastforwardramptime5How many seconds it takes to get to full FF speed.demo_fastforwardstartspeed2Go this fast when starting to hold FF button.demo_fov_override0, ""norecord"", ""cl""If nonzero, this value will be used to override FOV during demo playback.demo_gototickcmdSkips to a tick in demo.demo_interplimit4000How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.demo_interpolateview1Do view interpolation during dem playback.demo_legacy_rollback1Use legacy view interpolation rollback amount in demo playback.demo_pausecmdPauses demo playback.demo_pauseatservertick0Pauses demo playback at server tickdemo_quitafterplayback0Quits game after demo playback.demo_recordcommands1, ""cheat""Record commands typed at console into .dem files.demo_resumecmdResumes demo playback.demo_setendtickcmdSets end demo playback tick. Set to 0 to disable.demo_timescalecmdSets demo replay speed.demo_togglepausecmdToggles demo playback.demolistcmdPrint demo sequence list.demoscmdDemo demo file sequence.demouicmdShow/hide the demo player UI.demoui2cmdShow/hide the advanced demo player UI (demoui2).developer1Set developer message level.devshots_nextmapcmdUsed by the devshots system

2025-04-08
User3782

You wish to manually stop Pandora FMS server, you must also previously have stopped the Watchdog process to prevent it from trying to start the service automatically continuously.History databaseA history database is a database where old module data are transferred to make the main Pandora FMS database more responsive for everyday operations. Those data will still be available for Pandora FMS console when viewing reports, module charts etc.Setting up a history databaseTo configure a history database, it is necessary to have a new server where to host it (different from the one of the main database). Once you have that server where MySQL is installed, follow these steps:In Pandora FMS console, go to Management → Setup → Setup → History database to access connection configuration (Configure connection target).Fill in the following fields:Host: Host name (web link or IP address) of the history database.Port: Connection port of the history database. Stardard value: 3306.Database name: Name of the history database. Default value: pandora.Database user: History database user. Default value: pandora.Database password: Password of the history database. This will allow to connect to the history database.The last fields of this form Data days old to keep in active database, Transference block size (Step) and Delay between transferences (seconds) will define the way in which the data will be sent to the history database, that is, the oldest data, those with more than n days (Data days), will be moved to the history database in blocks of n rows (Step) waiting n seconds (Delay) between one block and the next to avoid overloading.In the same screen, it is also possible to decide whether to send events with more than n days to the history database (Events days old to keep in active database), although it must be taken into account that including the events will considerably increase the growth rate of the history database, and that these will only be checked when generating reports, not in the event view.The history database uses the /usr/bin/pandora_db binary to transfer data. In addition, configure the settings for history database maintenance.Go back to Pandora FMS documentation index

2025-04-13
User6959

Mysql with the --histignore="*" option to ignore all new input lines. To re-enable the recall (and logging) behavior, restart mysql without the option. If you prevent the .mysql_history file from being created (see Controlling the History File) and use --histignore="*" to start the mysql client, the interactive history recall facility is disabled fully. Alternatively, if you omit the --histignore option, you can recall the input lines entered during the current session.Unicode Support on Windows Windows provides APIs based on UTF-16LE for reading from and writing to the console; the mysql client for Windows is able to use these APIs. The Windows installer creates an item in the MySQL menu named MySQL command line client - Unicode. This item invokes the mysql client with properties set to communicate through the console to the MySQL server using Unicode. To take advantage of this support manually, run mysql within a console that uses a compatible Unicode font and set the default character set to a Unicode character set that is supported for communication with the server: Open a console window. Go to the console window properties, select the font tab, and choose Lucida Console or some other compatible Unicode font. This is necessary because console windows start by default using a DOS raster font that is inadequate for Unicode. Execute mysql.exe with the --default-character-set=utf8mb4 (or utf8mb3) option. This option is necessary because utf16le is one of the character sets that cannot be used as the client character set. See Impermissible Client Character Sets. With those changes, mysql uses the Windows APIs to communicate with the console using UTF-16LE, and communicate with the server using UTF-8. (The menu item mentioned previously sets the font and character set as just described.) To avoid those steps each time you run mysql, you can create a shortcut that invokes mysql.exe. The shortcut should set the console font to Lucida Console or some other compatible Unicode font, and pass the --default-character-set=utf8mb4 (or utf8mb3) option to mysql.exe. Alternatively, create a shortcut that only sets the console font, and set the character set in the [mysql] group of your my.ini file: [mysql]default-character-set=utf8mb4 # or utf8mb3Displaying Query Results Vertically Some query results are much more readable when displayed vertically, instead of in the usual horizontal table format. Queries can be displayed vertically by terminating the query with \G instead of a semicolon. For example, longer text values that include newlines often are much easier to read with vertical output: mysql> SELECT * FROM mails WHERE LENGTH(txt) sbj: UTF-8 txt: >>>>> "John" == John Smith writes:John> Hi. I think this is a good idea. Is anyone familiarJohn> with UTF-8 or Unicode? Otherwise, I'll put this on myJohn> TODO list and see what

2025-04-24
User1379

Intellivision For PC (1997)The first Intellivision emulator, the Intellivision For PC (INTVPC) or Intellipack, as it was later known, has a curious history. It was created by Carl Muller Jr. in 1997, a student from Michigan, USA, who was trying to figure out how the console worked. In the same year, the Intellivision Productions, Inc. group was formed by former Mattel programmers (the company that created the console), Keith Robinson and Stephen Roney, who acquired the rights to the console and its games. Keith and Stephen were already part of the website The Blue Sky Rangers, created in June 1995 by former Mattel programmers to tell a little about the history of the console and Intellivision games. The name was informally given to the group by the American magazine TV Guide in 1982, when they were producing games for the Intellivision.Intellivision For PC (Volume 2)At that time, Keith and Stephen contacted Carl, who began working on the team. Stephen Roney also developed the Macintosh version of the emulator, most likely as a port of Carl's emulator. At that time, Intellipack was born, known at the time as Intellivision for PC & Mac, a two-volume collection of Intellivision games, created in August and released for free download in October and November 1997, respectively for Windows 95 (running on MS -DOS), Macintosh and Sharp 68k, on the company's official website. We can say that this was the first emulator created indirectly by the console's creators themselves.Intellivision For PC (Emulator)Carl Muller was the

2025-03-30

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