Initiative q
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The Remaining Two-Thirds of the Time Available before execution To their Subordinates for Planning and Preparation57. Q. Para 43 Once a Plan has been made, can it be Changed or Modified?A: Yes58. Q. Para 43 What are some of the ways that help to Refine a Plan?A: Confirmation Briefings, Rehearsals and Changes in the Situation59. Q. Para 44 What are some of the 17 Mission Preparation Activities?A: 1. Continue to Coordinate and Conduct Liaison 2. Initiate information Collection 3. Initiate Security Operations 4. Initiate Troop Movement 5. Initiate Sustainment Preparations 6. Initiate Network Preparations 7. Manage Terrain 8. Prepare Terrain 9. Conduct Confirmation Briefs 10. Conduct Rehearsals 11. Conduct Plans-to-Operations Transitions 12. Revise and Refine the Plan 13. Integrate new Soldiers and Units 14. Complete Task Organization 15. Train 16. Perform Pre-Operations Checks and Inspections 17. Continue to Build Partnerships and Teams 60. Q. Para 45 What are the Five Guidelines that Aid in Effective Preparation of Subordinates?A: 1. Secure and Protect the Force 2. Improve Situational Understanding 3. Understand, Rehearse and Refine the Plan 4. Integrate, Organize and Configure the Force 5. Ensure Forces and Resources are Ready and Positioned61. Q. Para 46 When is the Force as a whole Most vulnerable to Surprise and Enemy Attack?A: During Preparation62. Q. Para 46 What is done to Minimize Vulnerability During Preparation?A: Security Operations—Screen, Guard, Cover, Area Security, and Local Security—are Essential During Preparation63 Q. Para 48 What do Rehearsals help Leaders and Soldiers understand?A: they help improve Understanding of the Concept of Operations, Control Measures, Decision Points, and Command and Support Relationships64. Q. Para 50 What ensures that the Right Forces are in the Right Place, at the Right Time, with the Right Equipment and other resources Ready to Execute the Operation?A: Effective Preparation 65. Q. Para 51 What is Execution?A: Execution is putting a Plan into Action by applying Combat Power to Accomplish The Mission66. Q. Para 51 During Execution, Commanders will apply Combat Power for what purpose?A: to Seize, Retain, and Exploit the Initiative to Gain and Maintain a position of Relative Advantage67. Q. Para 55 What Guides Aid Subordinate Leaders in effective Execution?A: 1. Seize the Initiative through Action 2. Accept Prudent Risk to Exploit Opportunities68. Q. Para 56 How can Commanders create conditions for Seizing the Initiative?A: By Taking Action69. Q. Para 56 When faced with an Uncertain Situation what do people Naturally Tend to do?A: Hesitate and Gather more Information to Reduce the Uncertainty70. Q. Para 56 What could Hesitation and Waiting to gather more Information do in an Operation?A: it Could Give the Enemy the Advantage as they Could Seize the Initiative71. Q. Para 57 What is Prudent Risk?A: Prudent Risk is a Deliberate
Is Initiative Q a Scam? An Initiative Q Review - Cointelligence
IconNameChargesRecharge TurnsAction Point CostDescriptionTrunkpatch1510 Matrix APImmediately Repair 10% Connection and reduce Quantum Tally by -5.Hardshell155 Matrix APImmediately gain +20 Cyberdeck Shield (Temp Health) for the duration of the hack.Scapegoat1510 Matrix APBuff your matrix avatar with 2 Scapegoat tokens, each of which prevents an active IC from increasing Q-Sec Tally on death. Tokens expire at end of next Turn.Overclock150 Matrix APBuff your matrix avatar with +10 Matrix AP, +60/qpbs IO Speed and Damage Connection -3% until end of next Turn.Zero Interrupt1510 Matrix APDebuff all IC in local node with Lagged (temporarily Disabled) until end of next Turn.Null Op1510 Matrix APRemove 30-40 HP from every IC in the node.Packet Loss141Disable a Level 1 Security Device within 25m until end of next Turn. Target a disabled device to further delay its re-activation.Downed Shields141Debuff an enemy drone within 25m with +10% Crit Vulnerability, -10% Kinetic Armor and -10% Ballistic Armor until end of next Turn.Faked Vitals152Faked and garbled signals cancel the Body Timer on a dead enemy within 6m. No one will come looking for this lost agent but the body may still be discovered.Rampage140 Matrix APWhen destroying an IC, instantly gain +15% ALL Matrix Dmg for remainder of the Turn.Stemlocker140 Matrix APPlease ignore this placeholder Talent which will be added in the future.Spoof1510 Matrix APBuff your matrix avatar with 1 Spoof token which blocks Q-Sec AI from taking action during a Q-Sec Escalation. Tokens expire after 2 Turns.Upchain140Whenever your team kills an enemy drone, immediately debuff drones within 25m with -5 Initiative and -2 Action Points until end of next Turn.Flash Hack150When attacked by a drone, immediately debuff drone with Stunned (skips Turn), -25% All Ranged Accuracy and -6 Initiative until end of next Turn.RIPR Compression1510 Matrix APImmediately frees 25% of Cyberdeck IO max and Damage Connection -5%.Initiative Q Invite Links InitiativeQ Initiative Q - UGETube
Initiative is defined as the ability to recognize and act on opportunities. It involves taking the initiative to identify problems and opportunities, and then taking action to resolve them. People with strong initiative skills are proactive, resourceful and solution-oriented.In this guide, we’ll discuss what initiative is, why it’s important and how you can improve your own initiative skills. Self-Starter Time Management Goal Oriented Organized Resourceful Persistent Motivated Driven Passionate Enthusiastic Self-StarterSelf-starter is an important initiative skill because it allows you to take the initiative without being told what to do. When you’re a self-starter, you’re able to take initiative and start projects without being told to do so. This can be a valuable skill for employers because it allows them to get things done without having to constantly remind people to do their work.Self-starter is a skill that can be developed over time. The more you practice taking initiative, the easier it will become. Start small with projects that you know you can complete and work your way up to bigger projects.Time ManagementInitiative is the ability to start something without being told to do so. It’s a quality that many employers look for in their employees because it shows that you’re motivated and can think on your feet. Time management is an important initiative skill because it allows you to take initiative while still being able to complete your work in a timely manner.When you have good time management skills, you’re able to plan out your day, prioritize your tasks and set deadlines. This allows you to take initiative on projects while still being able to complete them in a timely manner. Employers value initiative, but they also value employees who can complete their work in a timely manner. By developing good time management skills, you can achieve both of these goals.Goal OrientedGoal oriented individuals are able to stay focused on a task and work towards a specific end goal. This skill is important in initiative because it allows individuals to see a project through from start to finish. Additionally, goal oriented individuals are able to set realistic goals and. Initiative Q's post. Initiative Q. initiative q: Latest News Videos, Photos about initiative q
Gig"). Mobile lines exclude wearables and other devices that do not require standard phone rate plans.(k)Enterprise PSUs represents the aggregate number of fiber service offerings counting each separate service offering at each customer location as an individual PSU.(l)Customer premise equipment includes equipment and devices located at the customer's premise used to deliver our Internet, video and voice services (e.g., modems, routers and set-top boxes), as well as installation costs.(m)Scalable infrastructure includes costs, not related to customer premise equipment or our network, to secure growth of new customers or provide service enhancements (e.g., headend equipment).(n)Upgrade/rebuild includes costs to modify or replace existing fiber/coaxial cable networks, including our network evolution initiative.(o)Support capital includes costs associated with the replacement or enhancement of non-network assets (e.g., back-office systems, non-network equipment, land and buildings, vehicles, tools and test equipment).(p)Line extensions include network costs associated with entering new service areas (e.g., fiber/coaxial cable, amplifiers, electronic equipment, make-ready and design engineering).(q)The subsidized rural construction initiative subcategory includes projects for which we are receiving subsidies from federal, state and local governments, excluding customer premise equipment and installation. View original content to download multimedia: Charter Communications, Inc.Media: Justin Venech, 203-905-7818, Analysts: Stefan Anninger, 203-905-7955İnitiative Q Nedir? Sanal Para İnitiative
An Objective10. Q. Fig 1 What are the four Principles that Guide the Operations Process?A: 1. Commanders Drive the Operations Process 2. Apply Critical and Creative Thinking 3. Build and Maintain Situational Understanding 4. Encourage Collaboration and Dialog11. Q. Para 1 What are the Major Mission Command Activities performed During Operations?A: Planning, Preparing, Executing, and Assessing the operation12. Q. Para 2 What happens upon Completion of the Initial Order?A: Planning Continues as Leaders Revise the Plan based on Changing Circumstances 13. Q. Para 3 What is the Staff’s Role During the Operations Process?A: to Assist Commanders with Understanding Situations, Making and Implementing Decisions, Controlling Operations, and Assessing Progress14. Q. Para 3 What other function does the Staff perform During the Operations Process besides Assisting the Commander?A: Staff Assists Subordinate Units and keeps Units and Organizations Outside the Headquarters informed Throughout the Operations Process15. Q. Para 4 During the Operations Process, what does Mission Command require?A: an Environment of Mutual Trust and Shared Understanding among Commanders, Staffs, and Subordinates 16. Q. Para 4 What type of Command Climate is required?A: a Command Climate in which Commanders Encourage Subordinates to Accept Prudent Risk and Exercise Disciplined Initiative to Seize Opportunities and Counter Threats within the Commander’s Intent 17. Q. Para 4 What allows Subordinates the Greatest possible Freedom of Action?A: Commanders Focusing their Instructions on the Purpose of the Operation Rather than on the Details of How to Perform Assigned Tasks 18. Q. Para 6 How do Commanders Drive the Operations Process?A: Through Understanding, Visualizing, Describing, Directing, Leading, and Assessing Operations19. Q. Para 7 What does it mean to Understand Something?A: to Grasp its Nature and Significance20. Q. Para 9 What are the three ways Commanders Express their Visualization?A: 1. Commander’s Planning Guidance, including an Operational Approach 2. Commander’s Critical Information Requirements 3. Essential Elements of Friendly Information21. Q. Para 10 What is the Commander’s Intent?A: Clear and Concise Expression of the Purpose of the Operation and the Desired Military End State that supports Mission Command, Provides Focus to the Staff, and helps Subordinate and Supporting Commanders Act to Achieve the Commander’s desired Results Without further Orders, even when the Operation does Not unfold as Planned 22. Q. Para 11 What is Operational Approach?A: Broadly Describes When, Where, and How the Commander intends to Employ Combat Power to Accomplish the Mission within the Higher Commander’s Intent 23. Q. Para 12 What does the Acronym CCIR stand for?A: Commander’s Critical Information Requirements24. Q. Para 12 What are the two Components of CCIR’s?A: Friendly Force Information Requirements and Priority Intelligence Requirements 25. Q. Para 13 What does the Acronym EEFI stand for?A: Essential Elements of Friendly Information26. Q. Para 14 What are the sevenInitiative Q . The Q Payment Network - YouTube
Dexterity or the Improved Initiative feat.---MUSCLE REACTION (Combat) (Source: Strategists & Tacticians)Your muscles are always tense, ready to start swinging.Benefit: You add your Strength modifier to initiative checks. This is in addition to other modifiers to initiative checks, like the bonus provided by a high Dexterity or the Improved Initiative feat.---BATTLEFIELD INTUITION (Combat) (Source: Strategists & Tacticians)Your keen wit improves your reaction time.Benefit: You add your Wisdom modifier to initiative checks. This is in addition to other modifiers to initiative checks, like the bonus provided by a high Dexterity score or the Improved Initiative feat.---Better version of Improved Initiative:Improved Initiative [General] (Source: Book of Experimental Might II)You can react more quickly than normal in a fight.Benefit: You enjoy a +4 bonus on initiative checks.Fighter Bonus Feat: Starting at 15th level, if you took this as a fighter bonus feat, you gain an additional +2 bonus on initiative checks, for a total bonus of +6 from this feat.Boosted: You can reroll one initiative check.---Battle Mind [General] (Source: The Complete Fighter)You never let your guard downPrerequisite: Improved Initiative, Fighter level 5th or higher.Benefit: You are never taken by surprise – in a surprise attack, you always roll your initiative normally. If asleep, you must succeed on a DC 20 Will save: if successful, you spring awake instantly, and roll initiative as usual. However, you lose the benefit of this feat if magically asleep, unconscious, or if you have less than 1 hit point.Note: Due to your constant vigilance, and the effect of adrenaline on your body, you only gain half the hit points other characters gain when asleep (rounded down), and none while resting. This also limits Heal checks to half (but not magical healing).Special: A fighter may select Battle Mind as one of his fighter bonus feats.---Superior Initiative (Source: Epic LevelInitials Q - missing-human.blogspot.com
Ithuriel wrote: Dex +XImproved Init +4Reactionary Trait +2 (Combat Trait)Scorpion Familiar +2Elven Reflexes Trait +2 (Racial Trait)I don't know of any others. The trait bonuses won't stack, though. Dueling nunchucks will give you a bonus on initiative if you have them drawn. Another light monk weapon would also work. This is expensive for for a +4 bonus though. Do you really want your monk to go first? With my DPS classes, I tend not to like to roll high on initiative. Makes the bad guys mad at me, then they usually go before my party mates and they gang up on me and I fall down. 1 person marked this as a favorite. Surprise Initiative [General] (Souce: A Fistful of Denarii)Benefit: When you are allowed to act during a surprise round, you get +6 on your next initiative check.---Greater Improved Initiative (Combat) (Source: Genius Guide to Feats of Battle)You almost always go first.Prerequisites: Dex 17, Improved Initiative, uncanny dodge class feature.Benefit: Whenever you need to make an initiative check to determine initiative order, you automatically get a result of 20 + Dexterity modifier + all bonuses that add to initiative checks. If you make an initiative check for a purpose other than to determine initiative order, you roll normally.---LIGHTNING INITIATIVE [GENERAL, FIGHTER] (Source: AEG Feats)You can react to the movements of your enemies with devastating speed, able to attack those around you before they have time to react.Prerequisites: Improved Initiative, base Reflex save +6 or higher.Benefit: You gain a +4 bonus on Initiative checks. This bonus stacks with Improved Initiative.---PRESENCE OF MIND (Combat) (Source: Strategists & Tacticians)The depths of your knowledge improve your reaction time.Benefit: You add your Intelligence modifier to initiative checks. This is in addition to other modifiers to initiative checks, like the bonus provided by a high. Initiative Q's post. Initiative Q.
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Multidimentional Coprocessor and AR initiative 5 Replies 2108 Views What does someone roll for intiative when using a device with the multidimentional coprocessor in AR? Logged Their normal real world initiative, you don't roll Matrix Initiative unless you're in VR. Logged So Matrix AR Initiative on the final calculations table of page 101 core is pointless? Also the Initiative Attribute Chart on 159 core lists Matrix: AR.Is there such a thing as different initiatives? Why describe initiative with a "keyword"? The Multidimensional coprocessor refers to a matrix initiative.granting the deck’s operator an additional +1D6 to Matrix InitiativeIs such wordage prone to concept dissonance? Logged In a world where the SR writers/editors actually take care to use precise language and keywords, you'd be right.AUGMENTED REALITY [...]When in AR, you use your normal Initiative and Initiative Dice. COLD-SIM VIRTUAL REALITY[...]In cold-sim VR, you use your Data Processing + Intuition as your Initiative, and you get +3D6 Initiative Dice HOT-SIM VIRTUAL REALITY [...]When you are in hot-sim VR mode, you use your Data Processing + Intuition as your Initiative and you get +4D6 Initiative Dice p.229 coreAs it stands they only indirectly defined matrix initiative by saying that AR uses "normal" initiative while VR has a separate way to create Matrix Inititiative. The Multidimensional Coprocessor cannot effect your "normal" everyday initiative, so AR doesn't get it's bonus. Logged In a world where the SR writers/editors actually take care to use precise language and keywords, you'd be right.I suppose I'm more hung up on words and their meaning than having a boosted deck work faster. Logged You are correct that those charts seem to be trying to define Matrix: AR as a different initiative than the character's Physical Initiative.On page 100, in the Final Calculations section of Character Creation they actually have a pretty good description for it: "There is also Matrix Initiative for those that are in the Matrix, and Astral Initiative for magic users and spirits in astral space. Matrix Initiative is determined by whether a character is in cold-sim or hot-sim."And when they talk about the different User Modes in the Matrix chapter, they also clearly state that AR uses physical/normal initiative, while VR (hot or cold) Initiative uses different dice/calculations. « Last Edit: by Kiirnodel » LoggedWhat is Initiative Q? - Decrypt
If you want to read the new rules rather than me rambling about a unified theory of initiative, skip on to the end.The variables of an initiative systemThe most common division made between initiative systems is in the granularity: individual initiative versus side initiative.In individual initiative (the default in 5th edition D&D), the initiative order is written down, with each character acting on their own initiative count. Sometimes in battles with several types of monster, the monster types are grouped to act on the same count, but the key part is that each PC gets their own count, and their individual traits (Dexterity score, feats) affect that count. The benefit is that players get to feel the rewards of investing in those aspects of their character. The drawback of individual initiative is the need to constantly consult the initiative track, and the process of writing it down takes long enough to take us out of the exciting "combat is happening" moment.In side initiative, the players and monsters make a contested roll to see which faction gets the first turn. This is then repeated (either in the same order, or re-rolling at the top of each round). Players are free to choose in which order they want to act during their side's turn. The benefit of side initiative is that it's fast, simple, and there is no need to write anything down, so it doesn't take us out of the moment. The drawback is more apparent in systems where action economy is important; if all the monsters focus-firing a single PC can down them in a single turn, fights can become even more swingy than they already are, with the first turn deciding it all. But this "side/individual axis" is only one variable of initiative systems. As an example of another. Initiative Q's post. Initiative Q. What is Initiative Q? - TechRound
Variable, you could disregard rolling entirely, instead using the characters' passive initiative modifiers to determine their order (the 5e DMG presents this variant as "initiative score). This speeds things up, but only slightly, as the initiative order still needs to be written down. It also makes it rather static for the players, who end up acting in the same order relative to each other every time. It probably depends on your players whether they would be bummed out by that, or enjoy using it to discover trademark strategies.This presents a second axis along which to customize initiative systems: the contested/passive axis. You can even introduce a hybrid of the two, in which only one side rolls, using the other side's passive score as a target number, but I see no particular benefits in this and only mention it as a curio.Setting-specific initiativeTo recap, the default 5e initiative system is a "individual + contested" initiative, in which everyone rolls, contested by everyone else, and the DMG presents an "individual + passive" variant. Many old-school games such as Moldvay Basic use a "side + contested" system as the default. But to really add flavour to our initiative system, we can create a "side + passive" system, and make the deciding factor something other than Dexterity score.Veins of the Earth has "Lamps are Initiative", which has only the people with the brightest lights roll initiative - but if you decide that those with the brightest lights always go first, no rolling, you've got something interesting going. To give another example, consider what I'm calling "guerrilla initiative". Under this system, instead of rolling initiative, the side with the smaller numbers always has initiative. The players storm the lair of a solitary dragon? The dragon reacts first. The lair has a dozen kobolds in it?Comments
The Remaining Two-Thirds of the Time Available before execution To their Subordinates for Planning and Preparation57. Q. Para 43 Once a Plan has been made, can it be Changed or Modified?A: Yes58. Q. Para 43 What are some of the ways that help to Refine a Plan?A: Confirmation Briefings, Rehearsals and Changes in the Situation59. Q. Para 44 What are some of the 17 Mission Preparation Activities?A: 1. Continue to Coordinate and Conduct Liaison 2. Initiate information Collection 3. Initiate Security Operations 4. Initiate Troop Movement 5. Initiate Sustainment Preparations 6. Initiate Network Preparations 7. Manage Terrain 8. Prepare Terrain 9. Conduct Confirmation Briefs 10. Conduct Rehearsals 11. Conduct Plans-to-Operations Transitions 12. Revise and Refine the Plan 13. Integrate new Soldiers and Units 14. Complete Task Organization 15. Train 16. Perform Pre-Operations Checks and Inspections 17. Continue to Build Partnerships and Teams 60. Q. Para 45 What are the Five Guidelines that Aid in Effective Preparation of Subordinates?A: 1. Secure and Protect the Force 2. Improve Situational Understanding 3. Understand, Rehearse and Refine the Plan 4. Integrate, Organize and Configure the Force 5. Ensure Forces and Resources are Ready and Positioned61. Q. Para 46 When is the Force as a whole Most vulnerable to Surprise and Enemy Attack?A: During Preparation62. Q. Para 46 What is done to Minimize Vulnerability During Preparation?A: Security Operations—Screen, Guard, Cover, Area Security, and Local Security—are Essential During Preparation63 Q. Para 48 What do Rehearsals help Leaders and Soldiers understand?A: they help improve Understanding of the Concept of Operations, Control Measures, Decision Points, and Command and Support Relationships64. Q. Para 50 What ensures that the Right Forces are in the Right Place, at the Right Time, with the Right Equipment and other resources Ready to Execute the Operation?A: Effective Preparation 65. Q. Para 51 What is Execution?A: Execution is putting a Plan into Action by applying Combat Power to Accomplish The Mission66. Q. Para 51 During Execution, Commanders will apply Combat Power for what purpose?A: to Seize, Retain, and Exploit the Initiative to Gain and Maintain a position of Relative Advantage67. Q. Para 55 What Guides Aid Subordinate Leaders in effective Execution?A: 1. Seize the Initiative through Action 2. Accept Prudent Risk to Exploit Opportunities68. Q. Para 56 How can Commanders create conditions for Seizing the Initiative?A: By Taking Action69. Q. Para 56 When faced with an Uncertain Situation what do people Naturally Tend to do?A: Hesitate and Gather more Information to Reduce the Uncertainty70. Q. Para 56 What could Hesitation and Waiting to gather more Information do in an Operation?A: it Could Give the Enemy the Advantage as they Could Seize the Initiative71. Q. Para 57 What is Prudent Risk?A: Prudent Risk is a Deliberate
2025-04-01IconNameChargesRecharge TurnsAction Point CostDescriptionTrunkpatch1510 Matrix APImmediately Repair 10% Connection and reduce Quantum Tally by -5.Hardshell155 Matrix APImmediately gain +20 Cyberdeck Shield (Temp Health) for the duration of the hack.Scapegoat1510 Matrix APBuff your matrix avatar with 2 Scapegoat tokens, each of which prevents an active IC from increasing Q-Sec Tally on death. Tokens expire at end of next Turn.Overclock150 Matrix APBuff your matrix avatar with +10 Matrix AP, +60/qpbs IO Speed and Damage Connection -3% until end of next Turn.Zero Interrupt1510 Matrix APDebuff all IC in local node with Lagged (temporarily Disabled) until end of next Turn.Null Op1510 Matrix APRemove 30-40 HP from every IC in the node.Packet Loss141Disable a Level 1 Security Device within 25m until end of next Turn. Target a disabled device to further delay its re-activation.Downed Shields141Debuff an enemy drone within 25m with +10% Crit Vulnerability, -10% Kinetic Armor and -10% Ballistic Armor until end of next Turn.Faked Vitals152Faked and garbled signals cancel the Body Timer on a dead enemy within 6m. No one will come looking for this lost agent but the body may still be discovered.Rampage140 Matrix APWhen destroying an IC, instantly gain +15% ALL Matrix Dmg for remainder of the Turn.Stemlocker140 Matrix APPlease ignore this placeholder Talent which will be added in the future.Spoof1510 Matrix APBuff your matrix avatar with 1 Spoof token which blocks Q-Sec AI from taking action during a Q-Sec Escalation. Tokens expire after 2 Turns.Upchain140Whenever your team kills an enemy drone, immediately debuff drones within 25m with -5 Initiative and -2 Action Points until end of next Turn.Flash Hack150When attacked by a drone, immediately debuff drone with Stunned (skips Turn), -25% All Ranged Accuracy and -6 Initiative until end of next Turn.RIPR Compression1510 Matrix APImmediately frees 25% of Cyberdeck IO max and Damage Connection -5%.
2025-04-24Gig"). Mobile lines exclude wearables and other devices that do not require standard phone rate plans.(k)Enterprise PSUs represents the aggregate number of fiber service offerings counting each separate service offering at each customer location as an individual PSU.(l)Customer premise equipment includes equipment and devices located at the customer's premise used to deliver our Internet, video and voice services (e.g., modems, routers and set-top boxes), as well as installation costs.(m)Scalable infrastructure includes costs, not related to customer premise equipment or our network, to secure growth of new customers or provide service enhancements (e.g., headend equipment).(n)Upgrade/rebuild includes costs to modify or replace existing fiber/coaxial cable networks, including our network evolution initiative.(o)Support capital includes costs associated with the replacement or enhancement of non-network assets (e.g., back-office systems, non-network equipment, land and buildings, vehicles, tools and test equipment).(p)Line extensions include network costs associated with entering new service areas (e.g., fiber/coaxial cable, amplifiers, electronic equipment, make-ready and design engineering).(q)The subsidized rural construction initiative subcategory includes projects for which we are receiving subsidies from federal, state and local governments, excluding customer premise equipment and installation. View original content to download multimedia: Charter Communications, Inc.Media: Justin Venech, 203-905-7818, Analysts: Stefan Anninger, 203-905-7955
2025-03-28